It is often forgotten that heroes can’t do everything by themselves and they need the help of others. In Diablo III, the hero created by the player receives help in a variety of ways along their path to success. Similar to the Diablo III hero, the monster was also created. The monster however received no help or direction and evolved to be evil with his powers, making him the antihero. With proper help and support like what the Diablo III heroes receive, the monster could have evolved into a hero for good despite his horrific appearance because he had a good heart, but needed help and support to become good.
The monster was doomed at the moment of his creation because Victor Frankenstein, his creator, was terrified of him. It is important to note that the monster does have heroic qualities. Some of these include “superhuman speed” and “his stature also, as he approached, seemed to exceed that of man” (Shelley 72). On the dark and stormy night that the monster was created, Victor Frankenstein abandoned him. This forced the monster to live on his own. The monster had to live without a support system. This then lead to many bad consequences. One of the consequences is that he felt rejected. Victor Frankenstein rejected his creation but also every other human that laid eyes on the monster. As soon as he saw it, the image filled him with “breathless horror and disgust filled [his] heart” (Shelley 37). Feeling rejected by his creator made the monster quite sad. No one even considered that the monster had good intentions. He was misunderstood completely. In his words to Victor Frankenstein, he says “Remember, that I am thy creature: I ought to be thy Adam; but I am rather the fallen angel, whom thou drivest from joy for no misdeed” (Shelley 73). The feeling of rejection that he has leads him to seek revenge on Victor which ultimately makes him turn into the Antihero. His thirst for revenge results in murders and other evils. If Victor had taken responsibility and cared for the monster, there ultimately would’ve been a different outcome because he wouldn’t have been seeking revenge for the wrong that was done to him for no reason. In order to be a hero, he needed help and guidance like the quests in Diablo III and also needed a companion to help teach him right from wrong.
The hero that the player chooses to play in Diablo III receives plenty of help and support which is why they are able to be so successful while the monster in Frankenstein was not. The heroes take it upon themselves to destroy the evil that has penetrated their world and they are willing to do whatever it takes to complete their quest. Quests are given to the hero at the very beginning of their story. These quests that are given eventually lay down a path to follow. Along the questing path, the heroes are given the opportunity to become stronger in a variety of ways. The first way is that they level up in experience. When the hero levels up they gain new abilities which cause them to deal more damage and they also get a stat boost applying to their stamina, strength, intellect…etc. depending upon which class of hero is chosen. The stat boost makes the hero stronger than it’s enemies. The Nephalem, also known as the player character and means angel and human hybrid or “mighty men” (Dictionary.com), also gets to choose from “three different followers: Kormac the Templar, Lyndon the Scoundrel, and Eirena the Enchantress” (Diablo III Wiki). The followers help the Nephalem tremendously while progressing on the epic journey. They help the Nephalem by dealing damage to enemies and offer unique abilities like “Heal” which “heals the Nephalem or the Templar,” “Intervene” which when activated “taunts enemies attacking [the Nephalem],” among other beneficial abilities. (Diablo III Wiki) The follow. The followers also offer encouragement which is something the monster ever experienced. Kormac the Templar says, “The Light grows stronger within you!” and, “Glory to you” upon leveling up. It is obvious that the Nephalem is much more prepared for being a hero than the monster from Frankenstein.
Because the Nephalem has a good support system and has guidance, the Nephalem becomes a great hero. The Monster has no support system whatsoever and has no guidance and becomes the Antihero and commits evil acts of murder. If Victor Frankenstein had instead taken in the monster as his own creation and mentored him, the outcome would’ve been entirely different. The Monster has super human strength and unnatural abilities which could have been used for good. He could have been a valuable asset to the world if Frankenstein had not rejected his ugly but unique creation. The monster cannot be blamed for his actions because it was not his fault that he was ill treated by Victor. He was a neutral being born into the world and if he had just been cared about and guided, the monster would have been a hero that a good path and could have completed an epic journey like the Nephalems in Diablo III.
The bottom line is that heroes require guidance and support if they are going to evolve positively. A good hero will often times be in the presence of a sidekick. Some examples in today’s modern world are Batman and Robin, Han Solo and Chewbacca from Starwars, and Sherlock Holmes and Dr. John Watson. This relates to the Diablo III heroes because they get to choose a companion that follows them and helps them with the epic quest of destroying Diablo. The Monster needed a side kick, someone who had the same goals and determination to do the right thing. With a proper sidekick, he could’ve been the hero instead of the antihero. Think of what you could accomplish in the real world with an awesome sidekick.
Boucher, Geoff. “The Top 10 Sidekicks of All time.” Hero Complex Movies Comics Pop Culture Los Angeles Times. LA Times, 10 Oct. 2010. Web. 12 Dec. 2013. <http://herocomplex.latimes.com/books/101010-the-top-10-sidekicks-of-all-time/>.
“Nephilim.” Dictionary.com. Dictionary.com, n.d. Web. 12 Dec. 2013.
Shelley, Mary. Frankenstein. New York: Pearson Education, 2007. Print.
“Wikia.” Diablo Wiki. N.p., n.d. Web. 12 Dec. 2013.
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